February 6, 2008

Design Thinking: Considering Audiences

Customers of all abilities must be considered when Designing, which is why there are organizations that create and enforce guidelines that businesses must follow in order to prevent discrimination against individuals with disabilities.

ADA (Americans with Disabilities Act) 

ADA is a Federal civil rights law prohibiting discrimination against individuals with disabilities that interfere with day to day activities. There are established requirements through ADA that businesses must follow, that went into effect in 1992. There are requirements for policies and practices, accessibility, and aids and services to prevent such discrimination.

ADA strives to ensure equal opportunity for those who are disabled through employment, services, accommodations, and transportation. 

BIFMA (Business and Institutional Furniture Manufacturer’s Association): 

BIFMA is a non-profit organization that assists in the cooperation and collaberationof industry issues between members.

The mission of BIFMA: “to lead, advocate, inform and develop standards for the North American office and institutional furniture industry.”  

The organization develops voluntary product and industry standards promoting safety, health, and sustainable environments.  Standards involve Furniture Emissions, Color Measurement,  Textile Characteristics, and Sustainability.  BIFMA works with businesses that are involved with the design, marketin and developmentof furniture products for both office and institution.  

OSHA (Occupational Safety and Health Administration): 

The OSHA works to ensure the safety and health of employees in the US by cooperating with both employers and employees in order to generate better working environments.

Currently, OSHA concentrates on thee strategies (as stated on the OSHA site):

1. strong, fair, and effective enforcement

2. outreach, education and compliance assistance

3. partnerships and cooperative programs 

OSHA offers training programs and cooperative programs to help efforts inmaintaining safe and healthy working environments.  

ANSI (American National Standards Institute)

ANSI is another non-profit organization that works toward the safety and health of consumers, as well as the safety of the environment by managing and promoting guidelines that influence businesses of all kinds.

The mission of ANSI as stated on the site is “To enhance both the global competitiveness of U.S. business and the U.S. quality of life by promoting and facilitating voluntary consensus standards and conformity assessment systems, and safeguarding their integrity.” 

December 10, 2007

Design Practice: Design Job

After reading the article The Top 10 Things They Never Taught Me in Design School by Michael McDonough, I know what to focus and practice on in my design develpment. I originally thought that talent was what counted. Not true. The article states that talent is merely one-thrird of the “success equation”. It’s about hard work and sacrifice. Other key points that stuck out to me include “95 percent of any creative profession is shit work,” “Don’t over-think a problem (which I tend to struggle with),” and “Start with what you know, remove the unknown.” What we focus on in school is not what is always true in the real world: we focus on the design process, while there are “boring” parts to working in the Design world as well, and we have to learn to like them. I tend to “over-think” problems, spending too much time fixing little details of a solution that ends up complicating the process and putting me behind schedule. Starting with putting down what is known about a project or problem is vital to the progression and development of an idea. I now realize I should focus on what I know, and then fill in the blanks after, instead of panicking trying to accomplish tasks without a plan. This article helped remind me what I really need to improve on before I graduate, and now I have a little more insight as to what goes on in the Design world outside of school.

November 29, 2007

Design Thinking: Tangoes

A simple game of Tangoes relates to Graphic Design in several ways that at first may seem insignificant. Working with shapes to form specific images assigned, in a race to finish first. Tangoes forces one to be creative and explore different solutions to a problem. The game also encourages collaborative work and develops problem solving skills. We work with groups in class, sharing ideas, thoughts, and testing theories. Shapes take on a new meaning. One no longer looks at a triangle as a triangle, but imagines what other shapes could be combined with that triangle to form an new image, pattern, or fill a space. What would happen if this triangle was rotated this way, or combined with that square?
Visualizing how different shapes relate to one another and what can be accomplished with a composition. Doesn’t work, try again. Work together, solve a problem. Starts to remind me of Design. And then there are concepts like proximity, composition, color, exploration, teamwork, trial and error.. and the list goes on.

November 12, 2007

Design and Business: Grand Rapids Trip

On Thursday, November 8th, our class visited Grand Rapids and heard guest speakers at GRCC, took a quick tour of student work at Kendall, and visited People Design, Inc (the former BBK Studio). It was an entire day of meeting people that gave us important advice and the opportunity to ask questions about working in the Design World: with designers, writer strategists, and clients.

Our first speaker was Ryan VanDyke from Carnevale ID, an interactive Design Firm. He told us of his experiences beginning work as the first employee of Carnivale ID, the process of starting as a subcontractor and elevating as employee, and what employers are looking for: dedication, skills, and interest. He and Carnivale interact well together, which is another key point, especially in a firm consisting of 2 people. He gave us a look into a few projects they’ve done recently, including Blue Quill Angler store, La Becasse Restaurant’s web site, and he mentioned they’ve worked on Grand Theft Auto IV (with no more info than that).

We enjoyed a gourmet lunch at the Heritage Restaurant, complete with delicious desserts. Compliments of our Dean at the College of Business.

Our second guest speaker was Dalin Clark, a writer/strategist. She works in marketing, Public Relations, and eBusiness. We had a Q & A session with her, and found out a lot of useful information and tips. She emphasized for us to find out what we’re especially good at, our niche, and work with it so that we can find the people that will pay us for it. Clark advised us to make every word count, to be good at asking questions that pull out information from clients, share ideas, do homework (on clients), and be prepared. She encouraged us to find out why certain things “speak to us (and others)”, and to read different types of writing from different authors to expand our knowledge and vocabulary.
On working with designers, Clark pointed out that when communicating with creative partners, one must be specific about everything from deadlines to copy space. The writer should be involved before the final design is developed, so that there are no surprises when it comes time to write out the copy.
“Be forthright and honest, and come with a problem to solve.” Clark’s three main rules are: have manners and be respectful, budget fairly (commit and pay), and use profanity correctly. She advised us not to freelance until we have at least 10 years of work experience. That way we have the proper knowledge and background to branch out on our own. We must do our own research on authors and clients, depending on existing knowledge. According to Clark, we should develop client-thinking skills, and learn to think of business problems as opportunities.

Our third guest speaker, Bill Holsinger-Robinson, Chief Operations Officer of Spout.com, gave us a look into the connection between Business and Design. He talked about Spout.com and how it went from an idea to reality with the help of many people and procedures. The site is a networking system that connects those passionate and influential about films, mavens, with those inquiring about films (in short). Spout is about the discovery of films, as apposed to the purchase of films and advertising space. We heard a success story in the film industry, one that Spout had an impact on, the film “Four-Eyed Monsters.” We also had a Q & A session with Bill, who pointed out that when it comes to specialty sites such as Spout, they must have purpose, be memorable, and have a unique name. “Design should always be written with a capital D. Business is everything in Design.” Spout keeps Design in mind with all the movies and advertisements in order to be easier on the eyes, easier to understand, and superior to competitors.
On the topic of customers, one must go out and meet people, and ask questions. Bill explained that a good employee has character, experience, and skills. He looks for people who are mature and aware what’s going on in the world.
Bill gave us a great outlook on the client’s side of things, and was interesting to listen to. He invited us to contact him with any questions we had, which was very generous of him. He also gave us a great goody bag with cool stuff, including Spout t-shirts!

At People Design, Inc., we spoke with Yang, Adam, Brian, and others in the office. We learned about the kind of work they do, the transition from BBK Studios to People Design Inc., specific experiences with clients and projects, and had a Q & A session with donuts and cider at the end. We got some great advice for now and the future in whatever direction we decide to venture into. People Design Inc. focuses on Identity Design, Experience Design, p://Communication Design. Projects discussed include Herman Miller, izzy, Bloomscape, and Spout.com.
Designers must be better than any template, which can be difficult when there are so many viable ones available. It is also very important to get feedback ASAP and to take it into serious consideration. Being future job seekers, we were advised to find someone we want to work with and learn from them, work with the grid, know type, be organized, and do what it takes to prove ourselves worthy. They explained to us what new employees generally do in their studio, and what they look for in employees. When applying, they advised us to send a link or PDF, not snail mail, because people are busy and do not have time to sort through junk. They as employers look at how applicants interact with people, and prefer persistence, not annoyance. In interviews, we were advised to have actual pieces, know information through research about how to present our portfolio and ourselves. It was interesting to me how casual they were, and the fact that most of their employees were not Graphic Designers.

November 1, 2007

Design Thinking: The Big Apple & Me

Being used to small towns, being in New York was like visiting another world for me. With the famous design and advertising firms, well renowned businesses, specialty shops unique to NYC, museums, theatre, advertisements, and architecture, I was in awe everywhere I looked. My eyes were truly opened to all the possibilities the world of design, business, and architecture holds. There were statues, mosaics, buildings, stores, ads, graffiti, and people unlike I’d ever seen before. I kept wondering how I could use such influences in my own work: typography, color, texture, shape.. I photographed cool textures, flooring, sidewalks, and everything else I could point my camera at during our activities, to better remember the visuals for inspiration, and as evidence of my travels to such a vibrant city. I’d never been anywhere like NYC, and while being hesitant at first, I now look forward to another visit in the future.

October 31, 2007

Design Practices: Visiting New York

The 3 businesses I visited on my NY trip were Sterling Brands, Chermayeff & Geismar, and AIGA National Design Office.
Sterling Brands specializes in package design and corporate identities, and is located in the Empire State Building. They walked us through their strategies, design, and research, and showed us a few projects in great detail, from start to finish, explaining the processes they followed. Sterling Brands strongly supports ethnography research that involves one on one research with opinions, needs, experiences, and habits of individuals and cultures to better refine research on particular projects. They touched on 4 major disciplines: Cultural Anthropology (knowledge, experience, input), Behavioral Phsychology (impact, thought processes, communication), Commerce (the role branding plays with success or failure), and Creativity (being diverse). They also reinforced the importance of multi-tasking and time management for a designer and design firm or agency. They also have BEES also known as Brand Equity Evaluation System that they follow when redesigning a brand. Not every brand project requires starting from scratch, but focusing on what the true message is, and refining the solution is key. Some specific cases presented to us included Wild Turkey, Island Nuts, Celestial Seasonings, Tropicana, Burger King, Hoegaarden Brewery, and Mally. The studio was so inviting and fun, sparking funky ideas in a setting that really made me want to be a part of it.

At Chermayeff & Geismar, we were introduced to the history of the design studio, and how they have grown and evolved throughout the years. Starting with an extensive and stimulating movie going through 81 corporate logos and identities they have designed over the years. Another inviting studio, with sophistication and creative solutions everywhere I looked. They too shared their processes and specific projects with us, giving us insight to the design world. A key point emphasized was that “all designer processes start with an idea.” Another was that proper research and understanding of issues and messages be conducted. Super simple forms that are memorable and versatile are key for successful logo design, as well as application. It must serve a purpose, and be visually functional, not just on a piece of white paper.
Listening to them, I was reminded how lucky I am to be able to do something that I enjoy (part of the time), that doesn’t take years and years to see results from. There is a wide variety and response available with design, and to be able to contribute to the design world would be an awesome opportunity. It is important to be passionate, and to try everything.

Design Thinking: New York Museums

On a recent visit (my first ever) to New York, I went to the Cooper-Hewitt Museum and the Museum Of Modern Art. Both museums had a wide variety of unique and inspiring work, some that I had never experienced before, and others that I had some prior knowledge of. As a student designer, my eyes were opened to the possibilities of design and art solutions to different problems. I purchased a few interesting books to continue the inspiration and information as I returned home and to keep with me in remembrance of that trip and those museums.
Exhibitions at the Cooper-Hewitt included Piranesi as Designer, Provoking Magic: Lighting of Ingo Maurer, and IDEO Selects: Works from the Permanent Collection. The Piranesi exhibit examined Piranesi’s work from the 1800’s such as etchings, drawings, prints, and three-dimensional objects like furniture. Provoking Magic displayed work including prototypes, models, photographs, films, and lighting installations that examined illuminations. The IDEO exhibit included selected works from the firm’s “permanent collection” in design, social science, business, and engineering. There were many historic concepts of communication and technology displayed, giving a sense of design history and how it’s developed over time.
The three “design thinking” frameworks that IDEO emphasized were Inspiration, Empathy, and Intuition.
IDEO defines inspiration as how a designer’s intentions and personal (structure) drives their vision of the end result. Empathy is how a designer imagines people will benefit from ideas formed around the needs presented. Intuition is how a designer responds to the available sources of inspiration including materials, people, technology, and social and cultural factors.

October 22, 2007

Design Thinking: Value

The case study “Clarity is the Best Medicine” explains how design student Deborah Adler chose to redesign a pill bottle for a thesis statement that ended up being used by Target.
A close call for Adler’s grandmother combined with other family members’ difficulties with prescription pill bottles triggered her inspiration for the redesigned packaging system. Examination of a standard prescription pill bottle revealed may flaws in the design, such as hierarchy of information, unclear warnings, readability and typography issues, and the shape of the bottle. Adler’s research on the audience helped her determine what changes to make based on characteristics of men and women, along with common issues people have with labels and mistakes that are made.
Adler got a patent for her design, and after graduation got a job in Milton Glaser’s studio. Through Glaser and Ann Willoughby, Adler’s design reached a Target’s creative director Minda Gralnek and a Target colleague. From there the bottle was manufactured with minor changes to the shape and color coded labels. Improvements to the design of the bottle include color coded rings for family member differentiation, placement of the cap on the bottom of the bottle, shape and coloring of the bottle, information hierarchy, clear instructions and warning labels, and a prescription information pull out card. A spill-proof liquid dispenser and warning icons for bottles have also been created by Glaser’s studio.

Information found in @Issue Journal
For more on Clear Rx, visit the Target Pharmacy or “Clear RX: Design on Drugs”

October 11, 2007

Design Practice: Working with Photography

Portraits: Dita Kubin
Has had work featured in magazines such as PhotoLife, Montreal Gazette, Photographer’s Forum, Photoselection, and Photography.ca.

Environments: Brand Stirton
Clients include Newsweek, National Geographic, CNN, The New York Times Magazine, and The Washington Post. He also does work for the Discovery Channel.

Still Life: Teo Chai Guan
Clients include Nokia, Sony, and Mitsubushi.

By working with photographers and illustrators, designers have the opportunity to develop powerful work. Collaborating with photographers and illustrators is unavoidable for a designer. Legal complications are possible with copyrights and proper documentation, making the process a burden rather than an adventure. In terms of ethics, there is always a fine line. Rights to photos and illustrations does not always protect them. The illegal or inappropriate use of a photo or illustration is not an impossible task, and unfortunately, it happens. It is certainly refreshing to see original work combined with design projects, unique to the professional. Stock photography works for some, and not for others. It can add to the creativity of a project, or take it away in an instant. Everyone has their own opinion and perspective about it. It depends on the message and resources.

Stock Photo Houses
Shutterstock
istockphoto

October 9, 2007

Design Practice: Specialties

Editorial: Metropolis Magazine is a well-known magazine that covers all aspects of the design world, from interiors and architecture to urban planning and preservation. It analyzes design, explores creativity, and captures readers through innovative graphics. An example: Hear Color, See Sound

Packaging: Deborah Adler is the creator and Principal Designer of
the new Target ClearRx system that completely re-designed Rx packaging for easy identification, comprehensive warnings, and a more paper-saving solution. She did this as her masters project at the School of Visual Arts. She is currently a senior designer at Milton Glaser Inc. in New York City, where she works with Milton Glaser himself.

Corporate Communication Design: VSA is a well-known design firm that specializes in multiple audiences and media. Clients include: BP, Cingular Wireless, Coca-Cola Company, Harley-Davidson, and IBM.

Brand and Identity System Design: Joe Duffy Sr.
Land of the Bahamas Logo
See it on the website

Book Design: Smog Design is a design firm based in California that taps into interactive design, logos, packaging and print projects. Smog is big on CD packaging, with clients including Island Def Jam, Warner Brothers, Arista Records, Hollywood Records. For books, Smog designed Gonzo, a limited-edition book by Hunter S. Thomson.

Music: Ron Kellum is widely recognized for his work with identities and logos, and has won numerous awards and has had work appear in the AIGA Communication Graphics Shows, CA and Print magazines’ design annuals, along with other renowned publications. He is partnered with Beverly McClain as Kellum McClain Inc., and specializes in corporate identity, design and promotion for the entertainment, travel, and publishing industries.

Advertising and Promotional Design:Suckle Advertising & Design has been globally-recognized since 1998. Instead of delivering a consistent solutions for clients, Suckle looks at ‘the big picture’ for solutions that end up getting to the heart of the problem. Located in Denver.

Environmental: Shaw-Jelveh Design is an award-winning design studio that works with architecture, urban design, city planning, graphic design, interactive design and programming and much more. Founded in 2004, the studio who rises above traditional design to offer comprehensive strategies for print, products and environments. Clients include McGraw-Hill, US Building Green Council, and Urban Builders Collaborative.

Interactive/Experience Design: Crispin Porter and Bogusky Ad Agency is a full-service ad agency that works with brand campaigns. They are responsible for the truth campaign. Clients also include Miller Lite, Burker King, Coke Zero, Ad Council, Giro, Slim jim, Volkswagen, and Sprite.

TV or Motion: Troika Design Group specializes in TV Design and Branding out of California. Clients include HGTV HD, Animal Planet, VH1, E!, TV Guide, ABC, and CMT.

Type Design: Samata Mason is a design agency out of Illinois that works with print, interactive, video, and environmental design. Clients include Motorola, American Heart Association, CFDA, and Whirlpool.